Movement to Xamarin and mobile development

The reasons that carried up the Flash platform to the decadency are well known: the first strike was from Steve Jobs, then Adobe contributed changing the Flash roadmap many times introducing the mistrust inside the community and finally HTML5 (and the compatibility across modern browsers) did the rest.

Many developers had to reorient their professional careers to new paths. A big group started to use Javascript and CSS in the same way they had used Flash before, doing websites. Another group remained using AS3 but based on Stage3D, Starling and FeathersUI, focused on gaming and mobile apps. I did a big jump to use Xamarin and C# language to develop mobile apps.

Why Xamarin

Drawbacks

Not everything is pink, its cost is high enough to think twice before you buy it, specially if you compare it with open solutions more suitables for simple apps. Anyway I think the indie option is really affordable. Besides the cost, Xamarin philosophy includes the use of native APIs, and therefore you must learn how to develop in iOS or Android exactly as native developers do, and of course, read and understand Objective C and Java.

Additional good points

  1. Xamarin Studio and C# is a combination used by many Unity3D developers to create their games.

  2. TestCloud is an innovative user interface testing platform offered by Xamarin

  3. Xamarin has a component store

  4. You can reach mobile Windows Phone, iOS, Android and Mac.

  5. Playscript, created by Zinga, is a new language that mixes AS3 and C# and is easy to achieve by Flash developers. The Playscript compiler is integrated into Mono .Net environment and is accessible using Xamarin Studio or Monodevelop. With Playscript you can reuse your old AS3 projects and target mobile using Xamarin platform.